Operation Siege Playoff [Console]
Rule Adjustments:
- The transfer of a slot is only possible in exceptional cases.
- In case of two no-shows in the group stage, the team will be set inactive.
- In the play-off, if a team fails to appear in the upper bracket, another appearance in the lower bracket is possible.
- Team changes between two qualification tournaments are possible, but a change to the original team is not possible.
- A fixed line-up of 9 players must be set for the group stage.
- Between the group stage and the play-off a transfer of a maximum of two players is possible.
- For Round 1 & 2 Handcam must still be requested via ticket 24h before the tournament starts. For all following rounds Handcam must be requested in the matchchannel within 5min after the matchchannel has been generated.
Rules Summary:
ebattle tournaments | |
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Team |
- No restrictions - Ping regulation must be able to be adhered to |
Players |
- from Germany: min. 16 years - all other countries: min. 18 years |
Skins |
Permitted optical modifications: - Esports Programs' Cosmetics - Pro League skins (gold sets) - Pro teams branded cosmetics - Victory Celebrations - Operator Portraits - Card Backgrounds - Unique Ability: Only Default Skins |
Mappool:
Oregon, Clubhouse, Kafe Dostojewski, Chalet, Villa, Bank, Theme Park, Skyscraper, BorderMatch settings:
Data Center: | Dedicated Server (Region: EU Central) |
Voice Chat: | Team only |
Match Replay: | On |
HUD settings: | Pro League |
Match settings: | |
Number of Bans: | 4 |
Ban Timer: | 20 |
Number of Rounds: | 12 |
Attacker/Defender Role swap: | 6 |
Overtime Rounds: | On |
Overtime Rounds: | 3 |
Overtime Score Difference: | 2 |
Overtime Role Change: | 1 |
Objective Rotation Parameter: | 2 |
Objective Type Rotation: | Rounds Played |
Pick Phase Timer: | 20 |
Operator HP: | 100 |
Friendly Fire Damage: | 100 |
Friendly Fire in Prep Phase: | Off |
Reverse Friendly Fire: | Off |
Injured: | 20 |
Sprint: | On |
Lean: | On |
Death Duration: | 2 |
Death Replay: | Off |
Tactical Timeout: | |
Requests available per team: | 1 |
Allow requests from: | Players |
Timeout duration: | 45 |
Game Mode BOMB: | |
Plant Duration: | 7 |
Defuse Duration: | 7 |
Fuse Time: | 45 |
Defuse Carrier Selection: | On |
Preparation Phase Duration: | 45 |
Action Phase Duration: | 180 |