ebattle Turnierregelwerk Console (v1.0.3)

ebattle tournament ruleset [EN]

Spiel: Rainbow Six Siege
Plattform: Ps, Xbox
Datum: 05.06.2023

Changes to the last document are marked in red

List of contents

  1. Preamble
    1. Scope of application
    2. Change of rules
    3. Disclaimer
    4. Wetten
    5. Violations and disqualification
    6. Confidentiality
  2. General rules
    1. Discord
    2. Support requests
    3. Match protests
    4. Sportsmanship and fairness
    5. Trolling and non-attendance
    6. Additional agreement
    7. Timings
    8. Player bans
    9. End of match
    10. Spoilers
    11. Distribution of winnings
  3. Technical rules
    1. Break/Rehost
    2. Tactical Timeout
    3. Connection
      1. Ping
      2. Disconnect
    4. Technical errors
  4. Casting/Streaming
    1. Casting
    2. Streaming
    3. Interviews
  5. Tournament Rules: General
    1. Conditions of participation: Team
    2. Conditions of participation: Player
    3. Change of players
    4. Permitted optical modifications
  6. For the tournament day
    1. Match host
      1. Observer
      2. Caster
      3. Teamhost
    2. Lineup
    3. Mappool
    4. Mapvoting
    5. Match settings
    6. Operator
    7. Use of prohibited skins
    8. Incorrect game settings
  7. Cheating
    1. Illegal programmes and modifications
    2. Additional hardware (console)
    3. Additional hardware and software (General)
    4. Bugs and Glitches
    5. Anti-Cheat Software: Konsolenschutz/Handcam (Ps,Xbox)
      1. Handcam rules
      2. Missing/incomplete Handcam
  8. Ruleset

  1. Preamble
    1. Scope of application
      This rulebook is valid for ebattle tournaments (Xbox & PS).
      By participating in ebattle tournaments, every team member accepts this rulebook. Each player is independently responsible for informing himself about the current version of the rulebook.
    2. Change of rules
      ebattle reserves the right to punish unsportsmanlike or unfair behavior or actions that are not stated in this rulebook.
      Should a change of the rules be necessary during the ebattle tournaments, this change may be made and will be communicated to all teams.
    3. Disclaimer
      If any paragraph or rule in this rulebook is found to be invalid, illegal, unenforceable, or in violation of applicable law, the remainder of the rulebook shall remain in effect.
      German law is considered to be the applicable law. Likewise, the decision on any situation not stated in this rulebook is at the discretion and power of the tournament director and admins.
    4. Betting
      Betting in any form is strictly prohibited and may result in the disqualification of the entire team. Each player of a team is equally responsible for this.
    5. 1.5 Violations and disqualification
      Violations of the rules can be punished e.g. with bans or prize money reductions.
      Should a team be disqualified, this disqualification applies to the entire ebattle tournaments. Should a player be banned, the duration of the ban will be determined by the tournament management.
      Any multiple violations of the rules may be punished more severely.
    6. Confidentiality
      All contents of protests, support requests and correspondence with the admins or the league management are to be treated confidentially and may not be published in picture, text or in analogous reproduction. A publication requires the agreement of the league management. In case of violation the league management reserves the right to impose an appropriate penalty.
  2. General rules
    1. Discord
      From the beginning of the match day at least one player of each team has to link his ebattle account to Discord via "My Profile" "Connect Discord" and has to be active on Discord during the whole match and the scheduled lead time. On Discord, a channel will be created for each match, in which support and questions will be dealt with. Communication between the players will also take place here. Before the start of the match, each team must declare its presence.
      Each player represents his team in Discord. This means that each player has an equal function in Discord and is entitled to give instructions.
    2. Support requests
      Support requests are indirect or non-match related requests, which concern purely informative, administrative or organisational concerns of the teams towards the tournament management.
      A support request must be submitted via the support ticket system integrated on Discord. Support requests that are not submitted via the ticket system are invalid and cannot be used as a reference. This rule also includes personal messages to admins or tournament management.
    3. Match protests
      Protests are directly match-related issues or allegations that determine the course or outcome of a match.
      A protest may be claimed by any team at any time during the match. A protest must be reported in the match channel immediately after the offence has occurred. It must be marked "protest" and tagged @ebattleADMIN. In case of violations during an ongoing match, the match must be interrupted and the protest must be reported in the match channel before the action phase of the next round has begun. After the end of the match, only offences from the last round played can be protested. This can be done until the result is confirmed. Protests not made in the match channel are invalid and cannot be used as a reference. This rule also includes personal messages to admins or tournament management.
      A protest is only valid as long as the result has not been confirmed. If the match has already ended and the result has been confirmed, a protest will no longer be accepted and processed. The tournament committee reserves the right to overrule this rule in case of proven cheating.
      The tournament management and the admins always decide on the basis of the presumption of innocence. This means that the protester has to present valid evidence or arguments, otherwise the protest will not be processed due to insufficient evidence.
    4. Sportsmanship and fairness
      Sportsmanship and fairness must be maintained throughout ebattle by all players and teams on all associated platforms.
      Failure to comply with this rule in live matches will be punished with extra severity.
    5. Trolling and non-attendance
      In this case, the team will receive a warning first, then further suspensions. This is to avoid, that matches are voluntarily given away.
      All matches at ebattle must be played according to the "best-effort" principle.
    6. Additional agreement
      ebattle does not allow any agreements between the teams, which limit the validity of the rules or make them completely invalid. Additional agreements between two teams must be approved by the tournament management or the admin team and must be recorded in writing in the match channel. This agreement cannot be cancelled afterwards.
    7. Timings
      Each team must be ready in the match lobby 15 minutes before the scheduled match time to avoid delays. Each team is also responsible for the individual team members and their punctuality.
      If a team is not all present in the lobby 15 minutes after the scheduled match time, the match will be considered a no-show.
    8. Player bans
      If a player is banned or suspended by another league or cup organizer, this has no effect on ebattle. Only players with a developer or publisher based ban are also banned from ebattle.
    9. End of match
      Each player has the obligation to stay in the lobby after the end of the match. Players are not allowed to leave the lobby until the host is back in the settings menu. Should this rule be disregarded, the player will be admonished once. Should the behaviour occur repeatedly, the player's playing rights will be revoked for the coming matches.
      At least one player per team must upload a screenshot of the result, including scoreboard, in the match channel at the end of the match to confirm the match. Both participating teams are equally responsible for the compliance and execution of this rule.
    10. Spoilers
      Should a team, be it on social media or in the Twitch chat, announce a match result that has not yet been published in the associated stream, this team will be punished with appropriate severity.
    11. Distribution of winnings
      The winnings will only be distributed to the team owner. The team owner is then responsible for any further distribution. The distribution of winnings is done by bank transfer. For this purpose, the information required for a bank transfer must be entered in the team view.
  3. Technical rules
    1. Break/Rehost
      Each team is entitled to one rehost/break per map.
      Instead of a rehost, the pause function should be used. If it is not possible for a team to pause, a regular rehost must be used.
      A rehost can only be made under the following conditions:
      1. during the pick phase
      2. during the preparation phase, if the own team has not taken any damage yet
      3. during the first 30 seconds of the action phase, if the own team has not taken damage yet
      The team that wants to use a rehost must have completely left the lobby, otherwise the round must be played to the end.
      No confirmation from an admin or observer is required for a rehost, but the rehost must be communicated in the match channel with the note "Rehost @ebattleADMIN".
      If a team leaves the match due to a protest, their rehost will not be honoured. Should a team, 10 minutes after the rehost, not be fully in the match lobby, the match must continue with the players present. Alternatively, a match protest may be opened.
      Should a rehost have to be made due to publisher-side problems (e.g. highping in the entire lobby), this will not be credited to either team.
      If the match was started with an incomplete team, the rehost can be used to bring missing players into the match.
    2. Tactical Timeout
      Each team is entitled to one Tactical Timout (in-game function) per map.
    3. Connection
      Each player is responsible for ensuring the best possible connection for him, considering the region and technical conditions (ping).
      1. Ping
      2. The maximum latency in the ebattle tournaments is 120ms. If a player repeatedly exceeds this limit, a rehost must first take place before a match protest may be opened. If a protest is opened, the match will be interrupted and, if the problem is not solved, must be played to the end with the remaining players. For a protest to be valid, at least 3 screenshots over the period of 2 rounds must be submitted showing the latency violation.
      3. Disconnect
      4. If a player leaves the game after the first 30 seconds of the action phase have passed or intentionally leaves the game after the own team has taken damage, the current round must be played to the end. If the entire team leaves a round without using the rehost in time, the team still in the game will receive the point for that round. Between rounds, the player who left the game can reconnect or a rehost can be claimed. If a player repeatedly disconnects and the rehost has already been redeemed, the team must finish the map with the remaining players.< br/> Each player is responsible for their own software and hardware.
    4. Technical errors
      Each player is responsible for their own hardware and internet connection. A match will not be rescheduled due to technical problems or missing players. Should a team not be able to compete with the roster registered for the tournament, the match will be considered a freewin for the opponent.
  4. Casting/Streaming
    1. Casting
      The casting of an ebattle match is only allowed for ebattle and may not be done by anyone else.
      External casts must be requested in advance via ticket on our Discord.
    2. Streaming
      If there is no official ebattle stream, you may stream from the first-person perspective. The stream title must also mention ebattle. The stream title must not be offensive, racist or generally damaging to the reputation of the team. In case of disregard, the entire team can be disqualified. Each team is responsible for its own stream.
      If a match is cast by an ebattle caster, it is not allowed to stream from the first person perspective.
    3. Interviews
      After the end of the match, the designated player of the winning team has the duty to go to the Discord channel "Interviews". This player is then moved to the casters and conducts an interview with the casters there.
  5. Tournament Rules: General
    1. Conditions of participation: Team
      Players who are registered in the participating team and on the ebattle website are considered to be a participating team and are therefore eligible to play.
    2. Conditions of participation: Player
      Admitted players must meet the following criteria:
      1. The player must be a natural person
      2. Players from Germany must be at least 16 years old. Players from all other countries must be at least 18 years old.
      3. Each person may only have one account within ebattle.
      4. Communication in German or English writing and language must be guaranteed.
      5. The player must have entered his PSN-ID or Xbox-live name.
      6. The player must not record any penalty imposed by the developer or publisher.
    3. Change of players
      A change of player may be made at any time up to the start of the tournament.
    4. Permitted optical modifications
      1. Esports Programs' Cosmetics Esports Programs' Cosmetics [Esports All Regions Sets (Gold Black-White); Esports All Regions Sets (Latam etc.); Twitch Drops (Black-White); Major Skins; S.I. Skins (every skin with "S.I." in skin-name); Competitor Skins]
      2. Pro League skins (gold sets)
      3. Pro teams branded cosmetics
      4. Victory Celebrations
      5. Operator Portraits
      6. Card Backgrounds
      7. Unique Ability: Nur Default Skins
    5. All other modifications are not permitted.br /> Explicitly excluded from this rule are weapon skins. Consequently, all weapon skins are allowed.
      Battlepass skins are not allowed.
      Drone skins are not allowed.
      Cosmetics Rule (drone skins, gadget skins, uniforms and headgears)
      1st Offence: Warning
      2nd Offence: Round loss
      3rd Offence: Map loss
      This will not be applied retroactively at the end of a map or a match, therefore this needs to be brought in via protest immediately.
  6. For the tournament day
    1. Matchhost
      1. Observer
        Normally, an observer opens the lobby. The observer will invite players to the game lobby and ensure the correct settings. It is not allowed to open your own lobby or start the game on your own if an observer is set as the game host.
      2. Caster
        If a caster is set as match host, the players will be invited to the game lobby and the caster will ensure the correct settings. It is not allowed to open an own lobby or to start the game independently, should a caster be set as match host.
      3. Teamhost
        The team that has chosen the map hosts the match and is responsible for the correct settings.
    2. Lineup
      5 players can be selected for the line-up. The match may only be played with these players. A match can be started with less than 4 players, but it is not allowed to start the match with less than 4 players. A substitution of players during the match is prohibited. The line-up can still be adjusted before the start of the match. The admins are to be informed via @ebattleADMIN.
    3. Mappool
      The following maps are in the mappool:
      Oregon, Clubhouse, Kafe Dostojewski, Chalet, Villa, Bank, Theme Park, Skyscraper, Border
    4. Mapvoting
      The mapban takes place on the website in the respective match. 21 minutes before the start of the match the mapvote will be activated. There, the maps that are not to be played will be banned. The maps will be banned in turn so that one map (decider map) remains. Each team has 2 minutes to ban a map. If no bans are made within this time, the system will automatically ban a map and the map vote will continue. The team that banned the second to last map chooses the desired side (attacker or defender) on the decider map.
      The team that does not have the choice of side chooses the side for the overtime. If the team has not chosen a side for the overtime before the start of the match, this setting remains random.
      Bo3 Mapvote:
      Ban-Ban-Ban-Ban -Pick-Pick -Ban-Ban-Decider
      The team that did not pick the map may choose the side of that map.
      Bo5 Mapvote:
      Ban-Ban-Pick-Pick-Ban-Ban-Pick-Pick-Decider
      The team that did not pick the map gets to choose the side of that map.
    5. Match settings
      Data Center:Dedicated Server (Region: EU Central)
      Voice Chat:Team only
      Match Replay:On
      HUD settings:Pro League
      Match settings:
      Number of Bans:4
      Ban Timer:20
      Number of Rounds:12
      Attacker/Defender Role swap: 6
      Overtime Rounds:On
      Overtime Rounds:3
      Overtime Score Difference:2
      Overtime Role Change:1
      Objective Rotation Parameter: 2
      Objective Type Rotation:Rounds Played
      Pick Phase Timer:20
      Operator HP:100
      Friendly Fire Damage:100
      Friendly Fire in Prep Phase:Off
      Reverse Friendly Fire:Off
      Injured:20
      Sprint:On
      Lean:On
      Death Duration:2
      Death Replay:Off
      Tactical Timeout:
      Requests available per team:1
      Allow requests from:Players
      Timeout duration:45
      Game Mode BOMB:
      Plant Duration:7
      Defuse Duration:7
      Fuse Time:45
      Defuse Carrier Selection:On
      Preparation Phase Duration:45
      Action Phase Duration:180
    6. Operator
      The quarantine (3 months) of new operators will be lifted from the playoffs of Season 2022.1. New operators will be released as soon as they are no longer exclusively accessible to Battlepass users. Operators that are officially banned by Ubisoft are also considered banned operators by us.
      Ebattle reserves the right to announce its own Operator bans.
    7. Use of prohibited skins
      If a round is started with a forbidden skin, the player concerned must immediately be removed from the current round via teamkill without performing any action in the game and adjust the skin. The round that was started must be played with a shorthanded team.
    8. Incorrect game settings
      If a game has been started with incorrect game settings, the opponent must be informed immediately. If two full rounds have passed and the incorrect settings have not been brought up, the settings shall be deemed accepted and shall not be changed.
  7. Cheating
    1. Illegal programs and modifications
      Any hardware or software that gives a player an advantage over his opponent is strictly prohibited. In case of violation, the entire team may be disqualified.
    2. Additional hardware (console)
      Any adapters to connect a mouse or keyboard to the console are prohibited and will result in the loss of the match and possibly disqualification of the player.
    3. Additional hardware and software (General)
      Any hardware or software that gives a player an advantage over his opponent is strictly prohibited. The same applies to actions that give a player or team an advantage in any way. This applies in particular to the exploitation of bugs and glitches.
    4. Bugs and Glitches
      The intentional use of bugs, glitches or errors in the game is prohibited. It is at the discretion of the Admin whether or not the use of said bugs had an impact on the game. Exploiting glitches and game errors can lead to the loss of the round. It is important to distinguish glitches and game errors from mechanics and normally accessible spots on the map. In case of doubt, the tournament management must be informed. Using paths outside the map (out of map) is not a violation of the rules.
      Spawnkilling is only allowed 2 seconds after the start of the action phase.
    5. Anti-Cheat Software: Konsolenschutz/Handcam (Ps,Xbox)
      Console protection is offered according to the availability of the admins and must be requested in the match channel with the note @ebattleADMIN no later than five minutes after the creation of the match channel.
      For the final event, console protection is mandatory in all matches.
      Both teams have the obligation to play the match with console protection.
      All participating players must be in console protection no later than 15min after the scheduled start of the match. If the console protection has not been released by the admins at least 30 minutes before the start of the match, the players are obliged to be in console protection within 30 minutes after release.
      1. Handcam rules
        1. You and your screen must be visible during the entire course of the game.
        2. Any racist, sexist and otherwise offensive comments in the console protection and also in the match channel are strictly prohibited.
        3. One contact person per team must be present and available on Discord during the entire course of the match.
        4. If a player disconnects from the console protection, he/she must immediately rejoin the console protection.
        Players may be asked by admins to show the console/ports and also themselves in console protection to be able to match the verification.
      2. Missing/incomplete Handcam
        If a player fails to secure or provide console protection, that player will be disqualified from the match. The remaining players must then play the match outnumbered.
  8. Ruleset
    Grey areas and ambiguities in the rulebook must be reported immediately and must not be exploited in any way.