ebattle Mid-Season Clash - Final Playoff [PS]
Regelwerk: ebattle Clash Ruleset [PS]- Version 1.0.1
Rules Summary:
Clash/Blitz | Masters | |
---|---|---|
Team |
- No restrictions - Ping regulation must be able to be adhered to |
- No restrictions - Ping regulation must be able to be adhered to |
Players |
- from Germany: min. 16 years - all other countries: min. 18 years |
- from Germany: min. 16 years - all other countries: min. 18 years |
Team/Player Change | Possible at any time (until start of tournament) |
- The players of the team who have qualified for the final event may not participate in any further qualifying tournaments unless the originally qualified team is abandoned. - Entry into the originally qualified team is no longer possible after a team change. |
Verification | ✖ |
- Group stage: ✖ - Playoffs: ✔ |
Skins |
Permitted optical modifications: - Esports Programs' Cosmetics - Pro League skins (gold sets) - Pro teams branded cosmetics - Victory Celebrations - Operator Portraits - Card Backgrounds - Unique Ability: Only Default Skins |
Permitted optical modifications: - Esports Programs' Cosmetics - Pro League skins (gold sets) - Pro teams branded cosmetics - Victory Celebrations - Operator Portraits - Card Backgrounds - Unique Ability: Only Default Skins |
Mappool:
Oregon, Clubhouse, Kafe Dostojewski, Chalet, Villa, Bank, Theme Park, Skyscraper, BorderMatch settings:
Server Type: | Dedicated Server (Region: West Europe) |
Voice Chat: | Team only |
Match Replay: | On |
HUD settings: | Pro League |
Match settings: | |
Number of Bans: | 4 |
Ban Timer: | 20 |
Number of Rounds: | 12 |
Attacker/Defender Role swap: | 6 |
Overtime Rounds: | On |
Overtime Rounds: | 3 |
Overtime Score Difference: | 2 |
Overtime Role swap: | 1 |
Objective Rotation Parameter: | 2 |
Objective Type Rotation: | Rounds Played |
Pick Phase Timer: | 20 |
Damage Handicap: | 100 |
Friendly Fire Damage: | 100 |
Reverse Friendly Fire: | Off |
Injured: | 20 |
Sprint: | On |
Lean: | On |
Death Duration: | 2 |
Death Replay: | Off |
Tactical Timeout: | |
Requests available per team: | 1 |
Allow requests from: | Players |
Timeout duration: | 45 |
Game Mode BOMB: | |
Plant Duration: | 7 |
Defuse Duration: | 7 |
Fuse Time: | 45 |
Defuse Carrier Selection: | On |
Preparation Phase Duration: | 45 |
Action Phase Duration: | 180 |