ebattle Blitz Cup [PC] #7 - powered by SCOOPER
Ruleset: ebattle Blitz Cup [PC] - Version 1.0.2 [EN]
Rules Summary:
| Clash/Blitz | Masters | |
|---|---|---|
| Team |
- No restrictions - Ping regulation must be able to be adhered to |
- No restrictions - Ping regulation must be able to be adhered to |
| Players |
- from Germany: min. 16 years - all other countries: min. 18 years |
- from Germany: min. 16 years - all other countries: min. 18 years |
| Team/Player Change | Possible at any time (until start of tournament) |
- The players of the team who have qualified for the final event may not participate in any further qualifying tournaments unless the originally qualified team is abandoned. - Entry into the originally qualified team is no longer possible after a team change. |
| Verification | ✖ |
- Group stage: ✖ - Playoffs: ✔ |
| Skins |
Permitted optical modifications: - Esports Programs' Cosmetics - Pro League skins (gold sets) - Pro teams branded cosmetics - Victory Celebrations - Operator Portraits - Card Backgrounds - Unique Ability: Only Default Skins |
Permitted optical modifications: - Esports Programs' Cosmetics - Pro League skins (gold sets) - Pro teams branded cosmetics - Victory Celebrations - Operator Portraits - Card Backgrounds - Unique Ability: Only Default Skins |
Mappool:
Oregon, Clubhouse, Kafe Dostojewski, Chalet, Villa, Bank, Theme Park, Skyscraper, BorderMatch settings:
| Server Type: | Dedicated Server (Region: West Europe) |
| Voice Chat: | Team only |
| Match Replay: | On |
| HUD settings: | Pro League |
| Match settings: | |
| Number of Bans: | 4 |
| Ban Timer: | 20 |
| Number of Rounds: | 12 |
| Attacker/Defender Role swap: | 6 |
| Overtime Rounds: | On |
| Overtime Rounds: | 3 |
| Overtime Score Difference: | 2 |
| Overtime Role swap: | 1 |
| Objective Rotation Parameter: | 2 |
| Objective Type Rotation: | Rounds Played |
| Pick Phase Timer: | 20 |
| Damage Handicap: | 100 |
| Friendly Fire Damage: | 100 |
| Reverse Friendly Fire: | Off |
| Injured: | 20 |
| Sprint: | On |
| Lean: | On |
| Death Duration: | 2 |
| Death Replay: | Off |
| Tactical Timeout: | |
| Requests available per team: | 1 |
| Allow requests from: | Players |
| Timeout duration: | 45 |
| Game Mode BOMB: | |
| Plant Duration: | 7 |
| Defuse Duration: | 7 |
| Fuse Time: | 45 |
| Defuse Carrier Selection: | On |
| Preparation Phase Duration: | 45 |
| Action Phase Duration: | 180 |