ebattle Blitz Cup [Xbox] #7
Rule Adjustments:
Ruleset: ebattle Blitz Cup [Xbox] - Version 1.0.2 [EN]
Rules Summary:
| Clash/Blitz | Masters | |
|---|---|---|
| Team | 
			- No restrictions - Ping regulation must be able to be adhered to  | 
        
			- No restrictions - Ping regulation must be able to be adhered to  | 
    
| Players | 
            - from Germany: min. 16 years - all other countries: min. 18 years  | 
        
            - from Germany: min. 16 years - all other countries: min. 18 years  | 
    
| Team/Player Change | Possible at any time (until start of tournament) | 
			- The players of the team who have qualified for the final event may not participate in any further qualifying tournaments unless the originally qualified team is abandoned. - Entry into the originally qualified team is no longer possible after a team change.  | 
    
| Verification | ✖ | 
		- Group stage: ✖  - Playoffs: ✔  | 
    
| Skins | 
            Permitted optical modifications: - Esports Programs' Cosmetics - Pro League skins (gold sets) - Pro teams branded cosmetics - Victory Celebrations - Operator Portraits - Card Backgrounds - Unique Ability: Only Default Skins  | 
        
            Permitted optical modifications: - Esports Programs' Cosmetics - Pro League skins (gold sets) - Pro teams branded cosmetics - Victory Celebrations - Operator Portraits - Card Backgrounds - Unique Ability: Only Default Skins  | 
    
Mappool:
Oregon, Clubhouse, Kafe Dostojewski, Chalet, Villa, Bank, Theme Park, Skyscraper, BorderMatch settings:
| Server Type: | Dedicated Server (Region: West Europe) | 
| Voice Chat: | Team only | 
| Match Replay: | On | 
| HUD settings: | Pro League | 
| Match settings: | |
| Number of Bans: | 4 | 
| Ban Timer: | 20 | 
| Number of Rounds: | 12 | 
| Attacker/Defender Role swap: | 6 | 
| Overtime Rounds: | On | 
| Overtime Rounds: | 3 | 
| Overtime Score Difference: | 2 | 
| Overtime Role swap: | 1 | 
| Objective Rotation Parameter: | 2 | 
| Objective Type Rotation: | Rounds Played | 
| Pick Phase Timer: | 20 | 
| Damage Handicap: | 100 | 
| Friendly Fire Damage: | 100 | 
| Reverse Friendly Fire: | Off | 
| Injured: | 20 | 
| Sprint: | On | 
| Lean: | On | 
| Death Duration: | 2 | 
| Death Replay: | Off | 
| Tactical Timeout: | |
| Requests available per team: | 1 | 
| Allow requests from: | Players | 
| Timeout duration: | 45 | 
| Game Mode BOMB: | |
| Plant Duration: | 7 | 
| Defuse Duration: | 7 | 
| Fuse Time: | 45 | 
| Defuse Carrier Selection: | On | 
| Preparation Phase Duration: | 45 | 
| Action Phase Duration: | 180 |